Escape Game ⛓️💻 My Educational Projects

Summary

Digital Escape Game in 4 steps based on wireless transmissions:
1 - Uploading a Python program to a remote computer + automatic launching of the program which automatically initiates a call via an Asterisk server (WiFi)
2 - Using a PS4 controller connected to an Arduino to open a box following a defined key sequence (Bluetooth)
3 - Locating a WiFi access point from a connected device (my part) (WiFi)
4 - Searching for information on a computer using a clue provided by PIFm (RadioFM)

The player must find out who the impostor is among the 4 members of the group

Detailed Description of My Part

My part consisted of connecting two M5Stacks together via a WiFi connection. One of them acted as an access point while the other was connected to the same access point. The main objective was to retrieve the received signal strength Rx in dB in order to determine the distance in meters in order to be able to perform object localization.

Real-Life Application

One could easily imagine using this localization method to locate an Ethernet box in a friend's house, for example, or simply to perform object localization.

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Modified le 19/03/2024